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Mermaid Initiate

(image)

Young Mermaids are often initiated into the water magics native to their people. The wondrous abilities this grants are inimitable by any other race, a mark of the faerie side of these creatures. Despite their frailty, this makes them quite formidable in combat, as they can call upon the very water about them to smite their enemies. Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent.

Advances from:
Advances to: Mermaid Priestess Mermaid Enchantress
Cost: 19
HP: 27
Movement: 6
XP: 50
Level: 1
Alignment: lawful
IDMermaid Initiate
Abilities:
(image)staff
impact
7 - 1
melee
(image)water spray
impact
8 - 2
ranged
magical
Resistances:
blade0%
pierce0%
impact0%
fire0%
cold20%
arcane0%
TerrainMovement CostDefense
Cave320%
Coastal Reef150%
Deep Water150%
Flat230%
Forest530%
Frozen230%
Hills530%
ImpassableUNREACHABLE20%
MountainsUNREACHABLE20%
Mushroom Grove320%
Sand230%
Shallow Water160%
Swamp160%
UnwalkableUNREACHABLE20%